Learn how to read PoE Ninja currency prices, compare ladder builds, understand Path of Building calculations and avoid common mistakes. Use our independent guides for Path of Exile 1 and Path of Exile 2.
A site dedicated to helping you enjoy the complexity of Path of Exile and Path of Exile 2 from Grinding Gear Games, by explaining the statistics and data behind PoE Ninja: what each figure means, when it stops being reliable, and how to price against it.
This is an information resource, not a tracker. No live prices or ladder data are hosted here. For current figures go to poe.ninja, which is an independent project and is not affiliated with this site or with Grinding Gear Games.
PoE Ninja is an analytics and reference platform for Path of Exile players. It is not a game and not a marketplace. It is a free third-party site that reads public data from Path of Exile and Path of Exile 2 and organises it so players can look things up.
Path of Exile is the game, made by Grinding Gear Games. PoE Ninja is the independent platform that organises and explains the data the game produces. You check the numbers there, then trade through the official trade site or in game.
What you can check on it
How a price gets to your screen
Every item listed in a public stash tab is pulled through the official API.
Price-fixed listings and statistical outliers are stripped out.
What remains is reduced to one representative value per item, per league.
A working model of how the real thing behaves. Switch games, change league, move between economy and build meta, then open any row to see what actually sits behind the number. Learn to read it here, then go and use it for real.
Opening it is easy. Reading it correctly is where currency is won and lost. Each step below has the part most players skip.
This is a guide to the tool, not the tool itself. No live data is hosted here. Go to poe.ninja for current figures.
Every number is scoped to one league. Currency, item values and build popularity are all rebuilt from zero each time a new league starts, and Path of Exile 2 is tracked entirely separately from Path of Exile.
Most skipped Standard has years of accumulated wealth behind it, so its prices look nothing like a fresh league. Reading the wrong one is the most common expensive mistake.Currency, uniques, divination cards and fragments each have their own overview, with a value and a recent change figure. Use it to sanity check what you are about to pay or ask for.
Most skipped Check how many listings sit behind a value. Under roughly twenty, that price is a handful of opinions rather than a market rate. Open any row in the console above to see this.Builds can be narrowed by class, ascendancy, main skill, keystone or unique item. Filtering to your own constraints tells you far more than the default popularity ranking does.
Most skipped The sample is only characters ranked high enough on the ladder to be measured. It shows what players who were already doing well happened to run, which is not the same as what will work for you.Whatever appears in all three is the build. Whatever appears in one is that player's budget. This single habit separates the core of a build from the expensive parts you can safely skip.
Most skipped The top-ranked character is usually the best funded one, so their item list is the least useful starting point. Scroll down the sample instead.Any listed character can be exported as a code and imported into Path of Building, bringing the tree, gems and gear across intact. Test gear swaps and tree changes there before spending anything.
Most skipped Displayed damage figures assume a specific configuration: buffs active, flasks up, charges full. Open the config tab before trusting the number.PoE Ninja does not set prices. It reports what Path of Exile players are asking for items, then reduces thousands of those listings into one figure. That figure is most useful once you understand the selected league, recent movement, trading volume and differences between item versions. These guides explain what to check before treating one number as an item’s real value.
01
A summary figure is only as good as the listings behind it. What the filtering keeps, what it throws away, and how close the result lands to what you will actually pay.
Read guide02
A rising line tells you where a price has been, not where it is going. How to separate a real trend from patch noise and league start volatility.
Read guide03
The lowest price is often a mispriced dump, a stale listing, or bait. How to tell which before you waste a whisper.
Read guide04
Day three and week eight describe two different economies. Timing moves the number more than the item ever does.
Read guide05
Two items with the same name can differ tenfold in price. Which modifiers carry the value and which are decoration.
Read guide06
A summary value is where pricing starts, not where it ends. Before any trade worth more than a few divines, verify the figure against live listings on the official trade site, filter out the unreachable sellers, and price against what is genuinely available right now.
Read guidePoE Ninja does not rank builds. It reads the public ladder that Path of Exile and Path of Exile 2 publish, then organises those characters into an overview you can filter. What you see is what the top of the ladder is running, which is not the same as what will work for you. These guides cover how the sample is collected, what the damage and defence figures quietly assume, and why your own character may not appear in the list at all.
The ladder belongs to the game, not to PoE Ninja. Grinding Gear Games' developer documentation sets these limits and confirms that results can be sorted and filtered by class. Any platform reading that ladder inherits the same window, so every build overview is drawn from inside it. The ladder is a record of the top of the game, not a record of everyone playing it, which is the single most important thing to hold in mind when reading popularity figures.
These are two separate community tools that hand data to each other. PoE Ninja reads the Path of Exile ladder and gives you a character as a single export code. Path of Building takes that code and works out what the character actually does. Neither is made by Grinding Gear Games and neither is a game. The guides below follow the handoff between them, and the three places it usually goes wrong.
PoE Ninja hands over a whole character as one code: tree, gems, gear and ascendancy.
Path of Building cannot produce a number until you tell it what fight you are in.
A damage figure only means something against the exact setup that produced it.
Path of Exile and Path of Exile 2 run separate economies, separate ladders and separate build metas. A price, a popularity figure or a passive tree from one tells you nothing about the other. Every guide below is written for a single game, so the steps match what is actually on your screen.
A mature economy with years of accumulated wealth behind it, and a build meta shaped by more than a decade of leagues.
A younger economy that still moves sharply between patches, and a meta drawn from a far smaller slice of the ladder.
Concepts overlap between the two games, but the process rarely does. Keeping each guide to one game means the screenshots, menu names and numbers match what you are looking at, instead of asking you to work out which half of the page applies to you.
Six small tools, each answering one question. PoE Ninja is an analytics and reference platform for Path of Exile and Path of Exile 2. These are ours, built to use alongside the numbers it reports. No account, nothing to install.
Convert between divine, chaos, exalted and the rest at a rate you set.
Total a full gear list before you commit, instead of finding out halfway through.
Work out the real percentage move between two prices, in either direction.
Enter the listing count and see whether that price is a market rate or a guess.
Put two builds side by side under matching assumptions and read the difference.
Step through the settings that change your damage number before you trust it.
None of these are exotic. They are the six misreadings that cost players the most currency, and every one comes from treating a summary figure as a settled fact.
Set the league before you read a single number. Standard carries years of accumulated wealth, so its prices have no relationship to a fresh league's.
Read the listing count sitting behind the value. Under roughly twenty listings, that figure is a handful of opinions rather than a market rate.
Check which variant you are actually looking at. Two items with the same name can differ tenfold depending on modifiers, corruption and quality.
Weigh effective health, mitigation and recovery alongside damage. A build that dies to one hit deals no damage at all.
Open three characters running the same skill and take only what all three share. The top-ranked one is usually the best funded, not the best designed.
Open the config tab before trusting a damage figure. It assumes buffs active, flasks up and charges full unless you tell it otherwise.
The two games run as separate titles with separate economies, separate ladders and separate metas, which is why every tracker keeps them apart rather than blending them. Currency, items and builds never carry over, so a chaos orb in one holds no relationship to a chaos orb in the other, and a dominant build in one says nothing about what works in the other.
Ladder depth per the official API reference
Treating both games as one dataset would blur prices, build popularity and meta trends that have nothing to do with each other. Every economy, build and tree view stays split by game so the numbers always reflect the correct ladder and the correct market.
This site explains a platform we do not own, using data we do not produce. That makes it worth being explicit about where our information comes from, how it is checked, and what happens when it goes out of date.
Every claim starts at the source: Grinding Gear Games' developer documentation, the platform itself, and the behaviour of the games. Where a rule or limit is stated officially, we link to it rather than paraphrasing from memory.
Nothing here is written from recollection. Each process is carried out in the current league, on the current version, before it is described. If a menu has moved, we find that out before you do.
Figures, worked examples and illustrations are ours. We do not reproduce another site's content or interface, and where something is better explained elsewhere we link out instead of copying it in.
Every guide names the limits of the data it describes: sample sizes, ladder rank caps, configuration assumptions and league scope. A guide that only tells you what a figure means, and never when to distrust it, is doing half the job.
If something here is wrong, tell us. Corrections are made promptly and noted on the page rather than quietly edited away, so you can see what changed and when.
Patches, API changes and interface updates trigger a review of every guide that depends on them. Anything we have not been able to re-verify is marked rather than left to look current.
Third-party notice
Poeninjaa.com is an independent educational website. This product is not affiliated with or endorsed by Grinding Gear Games or poe.ninja.
Path of Exile and Path of Exile 2 are trademarks of Grinding Gear Games. This statement is displayed in line with Grinding Gear Games' guidance for public third-party applications. For live economy and ladder data, visit poe.ninja directly.
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